Business Success Skills

A Developer Plan For Releasing A Game On Steam




This guide covers everything from pre-development to post-launch support. This plan ensures your game reaches its target audience, achieves visibility, and generates sales effectively.


Developer Plan for Releasing a Game on Steam


1. Pre-Development Phase

Focus on defining your game concept, planning production, and preparing for Steam Direct.

Step 1: Define the Concept

  1. Game Genre and USP (Unique Selling Point):
  2. Decide what makes your game unique.
  3. Example: “A survival horror game with real-time player choices impacting the ending.”

  4. Target Audience:

  5. Define your audience based on age, interests, and platforms they use.
  6. Example: “Players aged 18–35 who love survival games like The Forest.”

Step 2: Research Steam Market Trends

  1. Study Your Competition:
  2. Analyze similar games’ Steam pages (pricing, reviews, tags).
  3. Tools: Use SteamDB to track competitors' sales and trends.

  4. Pick the Right Pricing Model:

  5. Standard Pricing: $9.99–$39.99 for indie games.
  6. Free-to-Play with DLC or microtransactions (if applicable).

Step 3: Prepare for Steam Direct

  1. Set Up Steamworks:
  2. Register for Steam Direct via the Steamworks platform.
  3. Pay the one-time $100 submission fee (refundable after earning $1,000 in sales).

  4. Prepare Assets for Your Game Page:

  5. Store Page Banner: 460px x 215px.
  6. Capsule Images: 231px x 87px (small) and 616px x 353px (main).
  7. Trailer: A 60-90 second trailer highlighting gameplay and unique features.


2. Development Phase

While creating the game, ensure it meets both technical and marketing requirements.

Step 1: Implement Key Steam Features

  1. Achievements:
  2. Add in-game achievements to boost player engagement.
  3. Example: “Complete the game without dying” or “Find all hidden collectibles.”

  4. Cloud Saves:

  5. Use Steam Cloud to allow players to save and sync progress across devices.

  6. Controller Support (Optional):

  7. Optimize your game for controllers if it suits your audience.

  8. Multiplayer Integration:

  9. Use Steamworks API for matchmaking and online features.

Step 2: Develop a Demo or Early Access Version

  1. Why a Demo?
  2. Demos can attract players by showcasing gameplay for free.

  3. Early Access Strategy:

  4. Release a playable version to gather feedback while continuing development.
  5. Example: “Version 0.8 includes 3 out of 5 planned levels.”

Step 3: Build Community Engagement During Development

  1. Create a Steam Community Page:
  2. Share updates, polls, and screenshots to engage future players.
  3. Use Social Media Platforms:
  4. Build hype with short development videos, concept art, or behind-the-scenes posts.
  5. Platforms: Twitter (X), TikTok, Instagram.
  6. Launch a Discord Server:
  7. Invite early supporters to discuss the game and provide feedback.


3. Pre-Launch Phase

Focus on marketing, generating buzz, and polishing your Steam page.

Step 1: Create a Steam Store Page

  1. Optimize Your Game Description:
  2. Short, punchy overview:
    • Example: “A post-apocalyptic RPG where every choice shapes the world.”
  3. Highlight features:

    • Single-player? Co-op? Mod support? Mention it clearly.
  4. Add Tags and Categories:

  5. Use tags like “Survival,” “Open World,” or “Pixel Graphics” that match your game.
  6. Research popular tags using SteamDB or competitors' store pages.

  7. Upload Screenshots and Trailers:

  8. Showcase dynamic, in-game visuals.
  9. Example: Add a trailer showing combat, exploration, or puzzles.

Step 2: Build a Wishlist Campaign

  1. Promote Wishlisting:
  2. Add a CTA like “Wishlist now to stay updated!” on all social media posts.
  3. Use Steamworks Analytics:
  4. Track how many users have wishlisted your game and adjust marketing strategies.

Step 3: Market Your Game

  1. Influencer Partnerships:
  2. Reach out to YouTubers and Twitch streamers to play a demo or beta version.
  3. Platforms: Use Keymailer or Woovit to distribute keys securely.

  4. Announce Release Date:

  5. Run a countdown campaign to create excitement.

  6. Run Ads:

  7. Platforms: Google Ads, Reddit, and social media platforms.
  8. Use GIFs or short gameplay clips for engaging ads.


4. Launch Phase

Ensure your game’s release is smooth and visible to your audience.

Step 1: Release the Game

  1. Go Live on Launch Day:
  2. Double-check your Steam store page and release settings.
  3. Publish the game at 10 AM PST for optimal visibility.

  4. Discount at Launch:

  5. Offer a 10–20% launch discount to incentivize purchases.

Step 2: Promote During Launch

  1. Stream Launch Day Gameplay:
  2. Host a live Q&A session or game showcase.
  3. Engage with the Community:
  4. Respond to Steam reviews and community page posts.


5. Post-Launch Phase

Retain players, fix issues, and build long-term success.

Step 1: Provide Updates and Fixes

  1. Patch Known Issues:
  2. Monitor player feedback and update regularly to fix bugs.
  3. Add Features:
  4. Example: Release new levels, characters, or weapons post-launch.

Step 2: Create DLCs or Expansions

  1. Add Paid Content:
  2. Example: A $5 DLC pack with bonus levels.
  3. Offer Free Updates:
  4. Include quality-of-life updates to maintain goodwill.

Step 3: Long-Term Community Engagement

  1. Run Sales:
  2. Participate in Steam Sales to boost visibility.
  3. Example: Offer 50% off during the Winter Sale.
  4. Host Events:
  5. Run in-game challenges or Steam events to re-engage your audience.


Example Timeline for Releasing a Game on Steam

| Phase | Tasks | Timeframe |
|-----------------------|----------------------------------------------------------|----------------------|
| Pre-Development | Define concept, research market, set up Steamworks | Month 1–2 |
| Development | Build game, add Steam features, test, create a demo | Month 3–12 |
| Pre-Launch | Create store page, start marketing, gather wishlists | Month 13–15 |
| Launch | Release the game, run ads, engage community | Month 16 |
| Post-Launch | Add patches, release DLCs, maintain community support | Month 17 onward |


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